H2R Graphics
  • What is H2R Graphics?
  • Getting started
  • Elements
    • Lower thirds
    • Ticker
    • Time
    • Logo
    • Message
    • Break
    • Chat
    • Image
    • Score
    • Draw on screen
  • Outputs
    • Chroma
    • Key/Fill
  • Settings
  • Advanced
    • Custom CSS
    • OSC API
    • YouTube API key
  • Common issues
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On this page
  • Using the app
  • Home
  • Lower thirds
  • Ticker
  • Time
  • Logo
  • Message
  • Break
  • Chat
  • Image
  • Score
  • Settings
  • Output windows
  • Chroma
  • Key/Fill

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Getting started

PreviousWhat is H2R Graphics?NextElements

Last updated 3 years ago

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Using the app

The app is structured in tabs, where each tab represents a graphical element that you can create.

Home

The home tab gives important updates and information about the app.

Lower thirds

These are perfect for name tags or quick updates for your audience.

Ticker

The ticker element will scroll text across the screen - typically used in news-style productions.

Time

There is a range of timer types in the app for counting up and down to events.

Logo

Show your production logo on-screen.

Message

Give an update to our live audience.

Break

Show upcoming speaker schedules during an event.

Chat

Include YouTube live stream chat messages right within your live broadcast.

Image

Show full-screen images or boxed images during a production.

Score

Add teams and show their score during a sporting event.

Settings

Change settings and update to the latest version of the app.

Output windows

The application supports two types of outputs: Chroma and Key/Fill.

Clicking on either of the two buttons will launch the window(s) for displaying all your graphics.

Chroma

The Chroma output is typically used as a greenscreen style output where the background of the image is green and the foreground contains all of the graphics.

Overlaying this output on top of your production and removing the green will allow you to include these graphical elements.

Key/Fill

This method of outputting give you two windows. One will the fully coloured graphics (fill) and the other with a black/white representation of what should be shown (key).

This can then be brought into many hardware switchers and applied as a Luma key where the switcher will only show the white parts and ignore the black parts.

Tabs in H2R Graphics
App header with output window buttons
Chroma output window
Key/Fill output windows